I still remember the first time I loaded into the game after activating Dyndolod, looking down from one of the âmountainsâ in the reach and being shocked to see trees and ponds etc down there that I couldnât see before. - posted in Skyrim Mod Troubleshooting: Hey guys, I am having issues with DynDOLOD. It doesn't get rid of it completely, but it sure makes a huge difference. From the DynDOLOD FAQ Skyrim: Performance. Now, I didnât use it because I thought it was bad or something, I just always thought it would be a lot of setup for something that really doesnât matter all that much. Special Edition has the exact same object and tree LOD as Skyrim. By combining DynDOLOD ⦠The visual and performance impact is what you choose it to be. Have fun ⦠Shrotly, all you need is to download 2 programs, 1 resource pack (basically LODs itself, barely dozen Mb) and then run them to create Dyndolod.esp which you can activate in any mod manager easily and use. I almost skipped this because I thought it was another Witcher 3 screenshot. With âregularâ tree LOD and the Low or Medium preset, DynDOLOD will have no noticeable ⦠so I can finish the game for once, in style and with lots of mods. plus now i can see some nice distant buildings i didnt know i needed. For the plugins listed in this section, find each esp and click the three dots to the ⦠Anyways, I used to have consistent 60 frames anywhere, but now, with DynDOLOD ⦠Like this mod very much. Unfortunately after hours of trying I simply gave up because it ⦠Ran DyndoLOD, which failed as a result of Cutting Room Floor. It was a bitch to set up on special edition though as there were a dozen differences with oldrim that I had to figure out. New comments cannot be posted and votes cannot be cast. The point is that you can generate object and tree LODs that actually match your load order, while also drastically improving the detail of LODs. So back when DyndoLOD was on version 1.28 I tried to install it as it looked very cool. A subreddit dedicated to the Elder Scrolls V: Skyrim. That alone is worth it. It comes with 1000s of ⦠There are absolutely no other mod problems. It's easy to install once you know the steps (there's all of 4 or so) and the performance impact is quite minimal. I use the diminished z-fighting version of nlva enb and that makes a lot of difference. It makes the game look better than I thought possible. my hate for 2d tree lods color made me try dyndolod with ultra tree settings, very happy with the result. Q9000 and GTX130m here (you can laugh, I'm already out of tears) running high lod gen and high textrez. FPS is capped. Whole process takes 20 minutes most. All in all about 70 mods and fps in large scenes like this one is 40fps, interiors (elfx) is 60fps. It's easy to install once you know the steps (there's all of 4 or so) and the performance impact is quite minimal. I got an extra 5-10 fps outdoors. I personally was doubting using it. DynDoLOD: Worth putting in the work to install now? At most Dyndolod takes off 3-5 fps on medium settings (which is recommended). I have RTFM and watched GamerPoets (Michaels) tutorial DynDOLOD ⦠The new large reference system is buggy, performance intensive and only works correctly with with master file. I use low settings with 2d trees and it still made an enormous difference with little performance hit. Medium - like SkyFalls + SDO but 1000x better visuals. Card rx480 with i5-6600k, 8gb ram. Hello everyone, as title says Iâm a little on the fence about using DynDOLOD or not. RTFM to adjust every detail yourself. It makes the game feel more real. The Dyndolod resources go near the top with any vanilla HD LODs the individual Mod specific LODs go after the individual mods. Every load order that uses texture mods or mods that add/modify objects trees should have a LOD mod created by the DynDOLOD patcher. Skyrim never really felt like a real or cohesive place until I installed it. If you do not want to repeatedly generate LOD because of regular load order changes, generate a LOD mod just for the basic mod list. Between this and Grass on Steroids I now get consistent 60fps outdoors with very, very occasional dips in certain places. When you do see things popping in, it was already represented by the LOD so it's more of a fade-in than a pop-in, so it's much less noticeable. also, does it get rid of z-fighting which is terrible in my game? After the Bashed patch, DSR, Better shaped weapons, FNIS, Ive run loot to correct my plugin order. What are the pros and cons of using or not using it? Generating dynamic distant LOD comes with a performance cost however it is lower than one might suspect. It appears to be installed it difference with little performance hit settings except shadows ) too! On fps are minimal ( like 3 fps ) its the enb that takes a large chunck 8-10fps... 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